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Turtle game
turtlegame.py
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turtlegame.py
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import display, badge, buttons, time, samd def set_theme(mytheme): global background_color, foreground_color, theme theme=mytheme if theme=="light": background_color=0xFFFFFF foreground_color=0 else: background_color=0 foreground_color=0xFFFFFF def init_mywindow(mywindowname, mywidth, myheight, pos_x=0, pos_y=0, framed=False): try: display.windowCreate(mywindowname,mywidth,myheight) except ValueError as err: if err: pass else: print(err) display.drawFill(mywindowname, background_color) if framed: display.drawRect(mywindowname,0,0,mywidth,myheight,no_fill,foreground_color) display.windowMove(mywindowname,pos_x, pos_y) def play_sound(played_sound): sounds = ["treasure found",[4,1,0,1,4,1,4,1,0,1,4,1,4,1,0,1,4,1,4,1,0,1,5,1,6,1,0,1,5,1,6,1,0,1,5,1,6,1,0,1,5,1,6,1,0,1,5,1,4,2], "turn left",[1,1,0,1,1,1,0,1,1,1,0,1], "turn right",[3,1,0,1,5,1,0,1,4,1,0,1], "move ahead",[1,4,0,1,1,4,0,1], "fire laser",[3,4,2,3,1,2,0,1], "undo",[1,4,0,1], "menu",[1,1,0,1]] notes=sounds[sounds.index(played_sound)+1] i=0 while i < len(notes)/2: fr = notes[i*2] t = notes[i*2+1] samd.buzzer(fr, t) time.sleep(t*0.0625) i = i + 1 def display_centered_message(window, pos_x, pos_y, text, color, font): mytextwidth=display.getTextWidth(text,font) display.drawText(window,pos_x-int(mytextwidth/2),pos_y,text,color,font) def popup_menu(message, menuitems, popup_window_pos_x, popup_window_pos_y, popup_window_width, popup_window_height, popup_window_border): def display_popup_menu(): display.drawRect("popup_menu",1,1,display.width("popup_menu")-2,display.height("popup_menu")-2,fill,background_color) display_centered_message("popup_menu",int(display.width("popup_menu")/2),5,message,foreground_color,myfont) textwidth=0 vertical_position=display.height("popup_menu")-(display.getTextHeight(menuitems[0],myfont)+7)#7 for j in range(len(menuitems)): textwidth+=display.getTextWidth(menuitems[j],myfont) padding=int((display.width("popup_menu")-textwidth)/(len(menuitems)+1)) next_text_position=0 for i in range(len(menuitems)): next_text_position+=padding if i>0: next_text_position+=display.getTextWidth(menuitems[i-1],myfont) if i==current_popup_selection: display.drawRect("popup_menu",next_text_position-int(padding/2),vertical_position-3,padding+display.getTextWidth(menuitems[i]),8+display.getTextHeight(menuitems[i]),fill,foreground_color) display.drawText("popup_menu",next_text_position,vertical_position,menuitems[i],background_color,myfont) else: display.drawRect("popup_menu",next_text_position-int(padding/2),vertical_position-3,padding+display.getTextWidth(menuitems[i]),8+display.getTextHeight(menuitems[i]),fill,background_color) display.drawText("popup_menu",next_text_position,vertical_position,menuitems[i],foreground_color,myfont) display.flush() def popup_menu_action_right(pressed): nonlocal current_popup_selection if not pressed: return badge.led(4,1,0,1) time.sleep(.1) if sound_on: play_sound("menu") badge.led(4,0,0,0) if current_popup_selection<len(menuitems)-1: current_popup_selection+=1 display_popup_menu() def popup_menu_action_left(pressed): nonlocal current_popup_selection if not pressed: return badge.led(4,1,1,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(4,0,0,0) if current_popup_selection>0: current_popup_selection-=1 display_popup_menu() def popup_menu_action_enter(pressed): nonlocal selection_made if not pressed: return badge.led(3,1,0,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(3,0,0,0) selection_made=True def detach_popup_menu_actions_from_buttons(): buttons.detach(buttons.BTN_LEFT) buttons.detach(buttons.BTN_RIGHT) buttons.detach(buttons.BTN_OK) def attach_popup_menu_actions_to_buttons(): buttons.attach(buttons.BTN_LEFT, popup_menu_action_left) buttons.attach(buttons.BTN_RIGHT, popup_menu_action_right) buttons.attach(buttons.BTN_OK, popup_menu_action_enter) badge.led(6,0,0,0) display.windowRemove("popup_menu") init_mywindow("popup_menu",popup_window_width,popup_window_height,popup_window_pos_x,popup_window_pos_y,popup_window_border) display.windowShow("popup_menu") current_popup_selection=0 display_popup_menu() attach_popup_menu_actions_to_buttons() selection_made=False while not selection_made: pass display.windowHide("popup_menu") display.flush() detach_popup_menu_actions_from_buttons() return(menuitems[current_popup_selection]) def play_game(level, theme_in_game,sound_setting): def import_maze(): nonlocal maze,direction,current_position_x,current_position_y, steps mazes=["", "http://www.bigorno.net/rt/#|1|,,,,,,,s,s,,,s,s,,,,,s,,,s,,,,,s,b1,i+i,b2,b2,,,,b1,,,j1,,s,s,,s,,s,s,i+i,,,,s,,,,s,,,t4+u,s,,,,,s,,|t:orig|", "http://www.bigorno.net/rt/#|1|,,,,j1,s,i+i,,,,,,s,i+i,b2,,,,,,i+i,,b1,,,,,,s,i+i,,,,,,,s,b1,,,,,,,s,,b2,s,,,,,s,,,s,,,,,s,,,t4+u,|t:orig|", "http://www.bigorno.net/rt/#|1|s,,i+i,s,,,,s,,,,,,b1,,,i+i,b2,s,s,s,s,,i+i,,,s,,j1,s,,,s,,s,,s,,,s,,,s,,i+i,s,,,s,,b2,,s,,b1,s,,,i+i,,,s,,t4+u,|t:orig|", "http://www.bigorno.net/rt/#|1|s,,,,,,,s,,i+i,,s,s,,,,,s,,s,j1,s,i+i,,,s,b2,s,,i+i,b2,s,,s,,,b1,s,i+i,,,s,i+i,s,,,s,,i+i,,s,s,s,,,,,,b1,i+i,,,s,t4+u,|t:orig|", "http://www.bigorno.net/rt/#|1|,,i+i,s,,,,i+i,,b1,,,s,,b2,,,s,,s,,,s,,,s,,s,s,,s,,,s,,b1,,,s,,,s,,,i+i,s,,,,,s,s,s,,i+i,b2,i+i,,,,j1,s,,t4+u,|t:orig|", "http://www.bigorno.net/rt/#|1|j1,s,,,,s,i+i,,,,s,,,,,b2,,,s,,s,s,,,,,s,,,s,,s,b1,s,i+i,,,s,,s,i+i,,b1,,s,s,b2,,s,s,i+i,s,,,i+i,,t4+r,,,,,s,,,|t:orig|", "http://www.bigorno.net/rt/#|1|,i+i,,,,,,,,,,s,s,s,,,s,b2,,s,j1,s,,i+i,,,s,i+i,b2,i+i,,s,i+i,,s,,,s,,i+i,s,,i+i,s,,s,,,,,s,i+i,b1,i+i,b1,s,,,,,,s,,t4+u,|t:orig|", "http://www.bigorno.net/rt/#|1|t4+d,,i+i,,,,i+i,,,i+i,s,i+i,s,s,s,,i+i,b1,i+i,b2,i+i,,,b1,s,,s,i+i,s,i+i,,,,,s,,,,s,s,b2,s,,s,s,s,,,,i+i,,s,,,i+i,s,,s,,,,s,,j1,|t:orig|", "http://www.bigorno.net/rt/#|1|,,s,i+i,,,,i+i,s,,,,s,s,,,,,s,,,i+i,s,,,s,s,,s,,,,,j1,s,b2,i+i,b2,s,,,s,i+i,b1,b1,,,s,,s,,s,i+i,s,,i+i,,s,,,,,,t4+u,|t:orig|", "http://www.bigorno.net/rt/#|1|j3,s,,,,s,i+i,,,s,,s,,,b1,,,,,s,s,s,,,,s,s,i+i,i+i,i+i,s,,s,,b2,,,,s,,i+i,b1,i+i,s,s,i+i,s,,,s,,s,,b2,i+i,,t4+r,,,,,i+i,s,,|t:orig|", "http://www.bigorno.net/rt/#|1|,,,,,,,,,s,,s,,s,,s,,s,i+i,s,i+i,s,i+i,s,,s,,,s,j1,b1,i+i,,s,,i+i,i+i,s,i+i,s,,s,i+i,s,b1,i+i,b2,i+i,,s,b2,,i+i,s,s,,t4+u,,i+i,s,,,,,|t:orig|", "http://www.bigorno.net/rt/#|1|,,,,,i+i,s,,,s,s,,,b2,i+i,s,,,s,,s,i+i,,j1,s,i+i,i+i,s,i+i,b2,b1,s,,,,,,,,i+i,,,s,s,s,,,,s,,,b1,,s,s,s,,,,s,,,,t1+u,|t:orig|"] mazeURL=mazes[level] mazeURL_useful_start=mazeURL.find("#")+4 mazeURL_useful_end=mazeURL.find(",|t:") maze_temp=mazeURL[mazeURL_useful_start:mazeURL_useful_end].split(",") for y in range(10): for x in range(10): if x==0 or x==9 or y==0 or y==9: maze[x][y][0]="B" maze[x][y][1]=" " else: maze[x][y][0]=" " maze[x][y][1]=" " if maze_temp[(y-1)*8+(x-1)]=="s": maze[x][y][0]="B" elif maze_temp[(y-1)*8+(x-1)][:1]=="i": if maze_temp[(y-1)*8+(x-1)][2:]=="p": maze[x][y][0]="P" else: maze[x][y][0]="J" elif maze_temp[(y-1)*8+(x-1)]=="i+i": maze[x][y][0]="J" elif maze_temp[(y-1)*8+(x-1)][:1]=="j": maze[x][y][0]="K" elif maze_temp[(y-1)*8+(x-1)][:1]=="b": maze[x][y][1]="L" elif maze_temp[(y-1)*8+(x-1)][:1]=="t": if maze_temp[(y-1)*8+(x-1)][-1]=="u": direction=0 elif maze_temp[(y-1)*8+(x-1)][-1]=="r": direction=1 elif maze_temp[(y-1)*8+(x-1)][-1]=="d": direction=2 elif maze_temp[(y-1)*8+(x-1)][-1]=="l": direction=3 current_position_x=x current_position_y=y maze[x][y][1]=direction def display_maze(window, undo): display.windowShow(window) display.drawFill(window,background_color) if window=="game_board": field_size=16 else: field_size=8 for y in range(1,9): for x in range(1,9): if maze[x][y][1]==" ": if maze[x][y][0]!=" ": display.drawPng(window,(x-1)*field_size,(y-1)*field_size,"/lib/turtle_game/" + str(maze[x][y][0]).lower() + "_" + str(field_size) + "px_" + theme + ".png") else: display.drawPng(window,(x-1)*field_size,(y-1)*field_size,"/lib/turtle_game/" + str(maze[x][y][1]).lower() + "_" + str(field_size) + "px_" + theme + ".png") if window=="game_board": if (3 <= current_position_y <= 7) and (direction==0): display.windowMove("game_board",0,(current_position_y-3)*-16) elif (2 <= current_position_y <= 6) and (direction==2): display.windowMove("game_board",0,(current_position_y-2)*-16) elif current_position_y>6: display.windowMove("game_board",0,4*-16) elif current_position_y<3: display.windowMove("game_board",0,0) if window=="minimap": display.drawRect(window,0,0,int(display.width(window)/2),display.height(window),False,foreground_color) steps_string_prefix="No steps" steps_string=" taken " steps_string_postfix="yet." if steps>0: steps_string_prefix=str(steps) + " step" steps_string=" taken " steps_string_postfix="already." if steps>1: steps_string_prefix+="s" display_centered_message("minimap",96, 1, steps_string_prefix, foreground_color, myfont) display_centered_message("minimap",96, 14, steps_string, foreground_color, myfont) display_centered_message("minimap",96, 28, steps_string_postfix,foreground_color, myfont) display.drawRect(window,0,0,display.width(window),display.height(window),False,foreground_color) display.flush() def field_ahead(distance): nonlocal next_position_x, next_position_y position_x_temp=current_position_x position_y_temp=current_position_y if direction==0: position_y_temp=current_position_y - distance elif direction==1: position_x_temp=current_position_x + distance elif direction==2: position_y_temp=current_position_y + distance elif direction==3: position_x_temp=current_position_x - distance if maze[position_x_temp][position_y_temp][1]==" ": field_ahead=maze[position_x_temp][position_y_temp][0] else: field_ahead=maze[position_x_temp][position_y_temp][1] if distance==1: next_position_x=position_x_temp next_position_y=position_y_temp return field_ahead def action_happened(action_type): actions=["move","+","push","++","laser","*"] nonlocal myRegularCards myRegularCards[-1][1]=actions[actions.index(action_type)+1] def fire_laser(undo): nonlocal maze, myRegularCards if undo: if field_ahead(1)=="P" and myRegularCards[-1][1]=="*": maze[next_position_x][next_position_y][0] = "J" else: if field_ahead(1)=="J": action_happened("laser") maze[next_position_x][next_position_y][0] = "P" def turn_turtle(turn_direction, undo): nonlocal direction, maze if undo: turn_direction*=-1 direction+=turn_direction if direction>3: direction=0 elif direction<0: direction=3 maze[current_position_x][current_position_y][1]=direction def move_ahead(undo): nonlocal diamond_found def make_move(position_x, position_y, object_type, undo): nonlocal maze, current_position_x, current_position_y movement=int() movement=-1 if undo else 1 position_x_temp=position_x position_y_temp=position_y if direction==0: position_y_temp=position_y-1*movement if direction==1: position_x_temp=position_x+1*movement if direction==2: position_y_temp=position_y+1*movement if direction==3: position_x_temp=position_x-1*movement maze[position_x_temp][position_y_temp][1]=maze[position_x][position_y][1] maze[position_x][position_y][1]=" " if object_type.upper()=="T": current_position_x=position_x_temp current_position_y=position_y_temp if field_ahead(1)==" " or field_ahead(1)=="P": if not(undo): make_move(current_position_x, current_position_y, "t", undo) action_happened("move") else: if myRegularCards[-1][1]=="+": make_move(current_position_x, current_position_y, "t", undo) else: pass elif field_ahead(1)=="L": if not(undo): if field_ahead(2)==" " or field_ahead(2)=="P": make_move(next_position_x, next_position_y, "l", undo) make_move(current_position_x, current_position_y, "t", undo) action_happened("push") else: if myRegularCards[-1][1]=="+": make_move(current_position_x, current_position_y, "t", undo) if myRegularCards[-1][1]=="++": make_move(current_position_x, current_position_y, "t", undo) make_move(next_position_x, next_position_y, "l", undo) elif field_ahead(1)=="K": make_move(current_position_x,current_position_y,"t",False) action_happened("move") display_maze("game_board", undo) diamond_found=True if sound_on: play_sound("treasure found") elif field_ahead(1) in ("B","J","F"): if not(undo): pass else: if myRegularCards[-1][1]=="+": make_move(current_position_x,current_position_y,"t", undo) def process_card(card_type, undo): if card_type.upper()=="R": card=myRegularCards[-1][0] else: myFrogCards[-1][0] if card.upper()=="B": turn_turtle(-1, undo) elif card.upper()=="J": turn_turtle(1, undo) elif card.upper()=="E": move_ahead(undo) elif card.upper()=="L": fire_laser(undo) elif card.upper()=="F": pass def check_single_card(undo): process_card("r",undo) display_maze("game_board", undo) def insert_card(mydirection): nonlocal myRegularCards, steps if mydirection=="U": if len(myRegularCards)>0: check_single_card(True) myRegularCards.pop() steps-=1 else: myRegularCards.append([mydirection,""]) steps+=1 check_single_card(False) def action_right(pressed): nonlocal multitouch_minimap, right_on if not pressed: badge.led(4,0,0,0) if not multitouch_minimap: insert_card("J") if sound_on: play_sound("turn right") right_on=False else: badge.led(4,1,0,1) right_on=True if up_on: multitouch_minimap=True def action_up(pressed): nonlocal multitouch_minimap, up_on if not pressed: badge.led(1,0,0,0) if not multitouch_minimap: insert_card("E") if sound_on and not diamond_found: play_sound("move ahead") up_on=False else: badge.led(1,0,0,1) up_on=True if right_on: multitouch_minimap=True def action_left(pressed): nonlocal multitouch_exit, left_on, change change=True if not pressed: badge.led(4,0,0,0) if not multitouch_exit: insert_card("B") if sound_on: play_sound("turn left") left_on=False else: badge.led(4,1,1,0) left_on=True if down_on: multitouch_exit=True def action_down(pressed): nonlocal multitouch_exit, down_on, change change=True if not pressed: badge.led(1,0,0,0) if not multitouch_exit: insert_card("U") if sound_on: play_sound("undo") down_on=False else: badge.led(1,1,1,1) down_on=True if left_on: multitouch_exit=True def action_enter(pressed): if not pressed: badge.led(3,0,0,0) insert_card("L") if sound_on: play_sound("fire laser") else: badge.led(3,1,0,0) def attach_gameplay_actions_to_buttons(): buttons.attach(buttons.BTN_LEFT, action_left) buttons.attach(buttons.BTN_RIGHT, action_right) buttons.attach(buttons.BTN_UP, action_up) buttons.attach(buttons.BTN_DOWN, action_down) buttons.attach(buttons.BTN_OK, action_enter) def detach_gameplay_actions_from_buttons(): buttons.detach(buttons.BTN_LEFT) buttons.detach(buttons.BTN_RIGHT) buttons.detach(buttons.BTN_UP) buttons.detach(buttons.BTN_DOWN) buttons.detach(buttons.BTN_OK) global sound_on maze= [[["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]], [["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""],["",""]]] steps=direction=current_position_x = current_position_y = next_position_x = next_position_y = 0 myRegularCards=myFrogCards=list() left_on=down_on=right_on=up_on=multitouch_minimap=multitouch_exit=change=False diamond_found=False set_theme(theme_in_game) sound_on=sound_setting init_mywindow("game_board",128,128,0,0,True) init_mywindow("popup",96,48,16,8,True) init_mywindow("stepcounter",24,24,0,0,True) init_mywindow("minimap",128,64,0,0,True) init_mywindow("popup_menu",112,56,8,4,True) import_maze() attach_gameplay_actions_to_buttons() display_maze("game_board", False) while True: if not(left_on) and not(down_on) and multitouch_exit: multitouch_exit=False detach_gameplay_actions_from_buttons() if popup_menu("Exit level?",["Yes","No"],8,4,112,56,True)=="Yes": steps=-1 break else: attach_gameplay_actions_to_buttons() if not(right_on) and not(up_on) and multitouch_minimap: multitouch_minimap=False detach_gameplay_actions_from_buttons() display_maze("minimap",False) popup_menu("",["Return"],65,46,62,17,False) display.windowHide("minimap") display_maze("game_board", False) attach_gameplay_actions_to_buttons() if diamond_found: popup_menu("Level completed\r\nin " + str(steps) + " steps.",["Ok"],8,4,112,56,True) break detach_gameplay_actions_from_buttons() display.windowHide("game_board") return steps foreground_color=background_color=int() myfont="pixelade13" no_fill=0 fill=1 sound_on=False