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Hatchery
Eggs
Turtle game
__init__.py
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__init__.py
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import display, badge, buttons, time, samd, system, errno, math from turtle_game.turtlegame import * def play_sound(played_sound): sounds = ["treasure found",[4,1,0,1,4,1,4,1,0,1,4,1,4,1,0,1,4,1,4,1,0,1,5,1,6,1,0,1,5,1,6,1,0,1,5,1,6,1,0,1,5,1,6,1,0,1,5,1,4,2], "turn left",[1,1,0,1,1,1,0,1,1,1,0,1], "turn right",[3,1,0,1,5,1,0,1,4,1,0,1], "move ahead",[1,4,0,1,1,4,0,1], "fire laser",[3,4,2,3,1,2,0,1], "undo",[1,4,0,1], "menu",[1,1,0,1]] notes=sounds[sounds.index(played_sound)+1] i=0 while i < len(notes)/2: fr = notes[i*2] t = notes[i*2+1] samd.buzzer(fr, t) time.sleep(t*0.0625) i = i + 1 def load_level_status(): global level_status exc=int() try: myfile=open("/lib/turtle_game/levstat.txt") except OSError as exc: if exc.args[0]==errno.ENOENT: level_status=default_level_status save_level_status() return level_status=myfile.read().replace("[","").replace("]","").split(",") myfile.close() for i in range(0, len(level_status)): level_status[i] = int(level_status[i]) def save_level_status(): myfile=open("/lib/turtle_game/levstat.txt","w") myfile.write(str(level_status)) myfile.close() def set_theme(mytheme): global background_color, foreground_color, theme theme=mytheme if theme=="light": background_color=0xFFFFFF foreground_color=0 else: background_color=0 foreground_color=0xFFFFFF def init_mywindow(mywindowname, mywidth, myheight, pos_x=0, pos_y=0, framed=False): try: display.windowCreate(mywindowname,mywidth,myheight) except ValueError as err: if err: pass else: print(err) display.drawFill(mywindowname, background_color) if framed: display.drawRect(mywindowname,0,0,mywidth,myheight,no_fill,foreground_color) display.windowMove(mywindowname,pos_x, pos_y) def level_selection_menu(): def disable_text(x,y): for j in range(64): for i in range(26): if (i%3!=0 and j%3!=1): display.drawPixel("menubar",x+i,y+j,background_color) def display_stars(level): best_score_percentage=level_status[(level-1)*3+1]/level_status[(level-1)*3+2] display.drawPng("menubar",32*(level-1)+3,28,"/lib/turtle_game/cf_12px_" + theme + ".png") if best_score_percentage>.75: display.drawPng("menubar",32*(level-1)+10,28,"/lib/turtle_game/cf_12px_" + theme + ".png") else: display.drawPng("menubar",32*(level-1)+10,28,"/lib/turtle_game/ce_12px_" + theme + ".png") if best_score_percentage>.95: display.drawPng("menubar",32*(level-1)+17,28,"/lib/turtle_game/cf_12px_" + theme + ".png") else: display.drawPng("menubar",32*(level-1)+17,28,"/lib/turtle_game/ce_12px_" + theme + ".png") def display_selection(current, previous): current_page=math.ceil(current/4) current_selection_on_page=(current-1)%4 previous_page=math.ceil(previous/4) previous_selection_on_page=(previous-1)%4 start_on_screen=(current_page-1)*128 display.drawRect("menubar",start_on_screen+2+previous_selection_on_page*32,1,28,25,False,background_color) if current_page!=previous_page: display.windowMove("menubar",-1*start_on_screen,0) display.drawRect("menubar",start_on_screen+2+current_selection_on_page*32,1,28,25,False,foreground_color) display.flush() def draw_menu(): nonlocal max_selectable_level for i in range(1,13): levelnumbertext=str(i) if i<10: if i%4==0: display.drawText("menubar",32*(i-1)+8,50,">>",foreground_color,"Roboto_Regular12") elif i>1 and i%4==1: display.drawText("menubar",32*(i-1)+8,50,"<<",foreground_color,"Roboto_Regular12") display.drawText("menubar",32*(i-1)+8,0,levelnumbertext,foreground_color,"Roboto_Regular22") else: display.drawText("menubar",32*(i-1)+1,0,levelnumbertext,foreground_color,"Roboto_Regular22") if i>1: if level_status[(i-2)*3+2]==0: disable_text(32*(i-1)+1,0) else: max_selectable_level=i if level_status[(i-2)*3+2]>0: display_stars(i-1) if i==12 and level_status[(i-1)*3+2]>0: display_stars(i) else: max_selectable_level=1 if max_selectable_level==12 and level_status[(12-1)*3+2]>0: pass else: display.drawText("menubar",32*(max_selectable_level-1)+3,28,"New!",foreground_color,myfont) def level_selection_menu_action_right(pressed): nonlocal current_selection if not pressed: return badge.led(4,1,1,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(4,0,0,0) if current_selection<max_selectable_level: current_selection+=1 display_selection(current_selection, current_selection-1) def level_selection_menu_action_left(pressed): nonlocal current_selection if not pressed: return badge.led(4,1,0,1) time.sleep(.1) if sound_on: play_sound("menu") badge.led(4,0,0,0) if current_selection>1: current_selection-=1 display_selection(current_selection, current_selection+1) def level_selection_menu_action_down(pressed): nonlocal exit_from_selection_menu if not pressed: return badge.led(1,1,1,1) time.sleep(.1) if sound_on: play_sound("menu") badge.led(1,0,0,0) detach_level_selection_menu_actions_from_buttons() display.windowHide("menubar") display.windowHide("back_sign") exit_from_selection_menu=True def level_selection_menu_action_enter(pressed): nonlocal selected_level if not pressed: return badge.led(3,1,0,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(3,0,0,0) detach_level_selection_menu_actions_from_buttons() selected_level=current_selection def detach_level_selection_menu_actions_from_buttons(): buttons.detach(buttons.BTN_LEFT) buttons.detach(buttons.BTN_RIGHT) buttons.detach(buttons.BTN_DOWN) buttons.detach(buttons.BTN_OK) def attach_level_selection_menu_actions_to_buttons(): buttons.attach(buttons.BTN_LEFT, level_selection_menu_action_left) buttons.attach(buttons.BTN_RIGHT, level_selection_menu_action_right) buttons.attach(buttons.BTN_DOWN, level_selection_menu_action_down) buttons.attach(buttons.BTN_OK, level_selection_menu_action_enter) def display_centered_message(window, text, pos_y, color, font): mytextwidth=display.getTextWidth(text,font) mywindowwidth=display.width(window) display.drawText(window,int((mywindowwidth-mytextwidth)/2),pos_y,text,color,font) display.drawFill("menubar", background_color) display.drawFill("back_sign", background_color) display.windowShow("menubar") display.windowShow("back_sign") display_centered_message("back_sign","Hit V for\r\nmain menu",7,foreground_color,"7x5") global level_status max_selectable_level=0 current_selection=1 selected_level=0 level_completed_steps=0 exit_from_selection_menu=False draw_menu() display_selection(current_selection, current_selection) attach_level_selection_menu_actions_to_buttons() while True: if selected_level>0: detach_level_selection_menu_actions_from_buttons() level_completed_steps=turtlegame.play_game(selected_level, theme,sound_on) if level_completed_steps>0: if level_status[(selected_level-1)*3+2]==0\ or level_completed_steps<level_status[(selected_level-1)*3+2]: level_status[(selected_level-1)*3+2]=level_completed_steps save_level_status() draw_menu() display_selection(current_selection,current_selection) attach_level_selection_menu_actions_to_buttons() selected_level=0 if exit_from_selection_menu: detach_level_selection_menu_actions_from_buttons() display.windowHide("menubar") display.windowHide("back_sign") break main_menu() def settings_menu(): def display_settings_menu(): display.drawFill("settings_menu",background_color) for i in range(len(menuitems)): display_settings_menuitem(i, False) def display_settings_menuitem(index, selected): if selected: display.drawRect("settings_menu",0,0+index*15,127,15,fill,foreground_color) display.drawText("settings_menu",0,0+index*15,menuitems[index][0],background_color,myfont) display.drawText("settings_menu",50,0+index*15,menuitems[index][1],background_color,myfont) display.drawText("settings_menu",90,0+index*15,menuitems[index][2],background_color,myfont) else: display.drawRect("settings_menu",0,0+index*15,127,15,fill,background_color) display.drawText("settings_menu",0,0+index*15,menuitems[index][0],foreground_color,myfont) display.drawText("settings_menu",50,0+index*15,menuitems[index][1],foreground_color,myfont) display.drawText("settings_menu",90,0+index*15,menuitems[index][2],foreground_color,myfont) display.flush() def settings_menu_action_up(pressed): nonlocal current_settings_selection if not pressed: return badge.led(1,1,1,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(1,0,0,0) if current_settings_selection>0: display_settings_menuitem(current_settings_selection,False) current_settings_selection-=1 display_settings_menuitem(current_settings_selection,True) def settings_menu_action_down(pressed): nonlocal current_settings_selection if not pressed: return badge.led(1,1,0,1) time.sleep(.1) if sound_on: play_sound("menu") badge.led(1,0,0,0) if current_settings_selection<len(menuitems)-1: display_settings_menuitem(current_settings_selection,False) current_settings_selection+=1 display_settings_menuitem(current_settings_selection,True) def settings_menu_action_enter(pressed): global sound_on, level_status nonlocal exit_to_main_menu if not pressed: return badge.led(3,1,0,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(3,0,0,0) if current_settings_selection<2: if menuitems[current_settings_selection][3]: menuitems[current_settings_selection][1]=menuitems[current_settings_selection][1].lower() menuitems[current_settings_selection][2]=menuitems[current_settings_selection][2].upper() else: menuitems[current_settings_selection][1]=menuitems[current_settings_selection][1].upper() menuitems[current_settings_selection][2]=menuitems[current_settings_selection][2].lower() if current_settings_selection==0: sound_on=not sound_on if current_settings_selection==1: if theme=="dark": set_theme("light") else: set_theme("dark") display_settings_menu() menuitems[current_settings_selection][3]=not menuitems[current_settings_selection][3] display_settings_menuitem(current_settings_selection, True) elif current_settings_selection==2: for i in range(len(level_status)): level_status[i]=default_level_status[i] save_level_status() display.drawFill("settings_menu",background_color) display.drawText("settings_menu",15,30,"Level stats reset!",foreground_color,myfont) display.flush() time.sleep(2) display_settings_menu() display_settings_menuitem(current_settings_selection, True) elif current_settings_selection==3: exit_to_main_menu=True def detach_settings_menu_actions_from_buttons(): buttons.detach(buttons.BTN_UP) buttons.detach(buttons.BTN_DOWN) buttons.detach(buttons.BTN_OK) def attach_settings_menu_actions_to_buttons(): buttons.attach(buttons.BTN_UP, settings_menu_action_up) buttons.attach(buttons.BTN_DOWN, settings_menu_action_down) buttons.attach(buttons.BTN_OK, settings_menu_action_enter) menuitems=[["Sound:","on","off",False],["Theme:","light","dark",False],["Reset levels:","","yes",False],["Return to main menu","","",False]] if sound_on: menuitems[0][1]=menuitems[0][1].upper() else: menuitems[0][2]=menuitems[0][2].upper() menuitems[0][3]=sound_on if theme=="light": menuitems[1][1]=menuitems[1][1].upper() menuitems[1][3]=True else: menuitems[1][2]=menuitems[1][2].upper() menuitems[1][3]=False attach_settings_menu_actions_to_buttons() display.windowShow("settings_menu") display_settings_menu() current_settings_selection=3 exit_to_main_menu=False display_settings_menuitem(current_settings_selection, True) while not exit_to_main_menu: pass display.windowHide("settings_menu") detach_settings_menu_actions_from_buttons() return def main_menu(): def display_main_menuitem(index, selected): if selected: display.drawRect("main_menu",0,0+index*15,63,15,fill,foreground_color) display.drawText("main_menu",0,0+index*15,menuitems[index],background_color,myfont) display.drawRect("main_menu",64,0,64,64,fill,background_color) display.drawPng("main_menu",64,0,"/lib/turtle_game/"+ menu_decoration[index] + "_" + theme + ".png") else: display.drawRect("main_menu",0,0+index*15,63,15,fill,background_color) display.drawText("main_menu",0,0+index*15,menuitems[index],foreground_color,myfont) display.flush() def main_menu_action_up(pressed): nonlocal current_selection if not pressed: return badge.led(1,1,1,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(1,0,0,0) if current_selection>0: display_main_menuitem(current_selection,False) current_selection-=1 display_main_menuitem(current_selection,True) def main_menu_action_down(pressed): nonlocal current_selection if not pressed: return badge.led(1,1,0,1) time.sleep(.1) if sound_on: play_sound("menu") badge.led(1,0,0,0) if current_selection<len(menuitems)-1: display_main_menuitem(current_selection,False) current_selection+=1 display_main_menuitem(current_selection,True) def main_menu_action_enter(pressed): nonlocal start_game, enter_settings_menu, exit_game if not pressed: return badge.led(3,1,0,0) time.sleep(.1) if sound_on: play_sound("menu") badge.led(3,0,0,0) if current_selection==0: start_game=True if current_selection==1: enter_settings_menu=True if current_selection<3: pass elif current_selection==3: exit_game=True def detach_main_menu_actions_from_buttons(): buttons.detach(buttons.BTN_UP) buttons.detach(buttons.BTN_DOWN) buttons.detach(buttons.BTN_OK) def attach_main_menu_actions_to_buttons(): buttons.attach(buttons.BTN_UP, main_menu_action_up) buttons.attach(buttons.BTN_DOWN, main_menu_action_down) buttons.attach(buttons.BTN_OK, main_menu_action_enter) def display_main_menu(): display.windowShow("main_menu") display.drawFill("main_menu", background_color) for i in range(len(menuitems)): display_main_menuitem(i, False) display_main_menuitem(current_selection, True) menuitems=["Play game!", "Settings","Help", "Exit game"] menu_decoration=["playgame","gears","turtle_game_qr","exitgame"] current_selection=0 start_game=enter_settings_menu=exit_game=False display_main_menu() attach_main_menu_actions_to_buttons() while True: if start_game: start_game=False display.windowHide("main_menu") detach_main_menu_actions_from_buttons() level_selection_menu() display_main_menu() attach_main_menu_actions_to_buttons() if enter_settings_menu: enter_settings_menu=False display.windowHide("main_menu") detach_main_menu_actions_from_buttons() settings_menu() display_main_menu() attach_main_menu_actions_to_buttons() if exit_game: detach_main_menu_actions_from_buttons() system.home() theme="light" no_fill=False fill=True myfont="pixelade13" sound_on=False max_selectable_level=1 foreground_color=background_color=int() default_level_status=[1,30,0,2,43,0,3,49,0,4,52,0,5,55,0,6,56,0,7,60,0,8,66,0,9,72,0,10,73,0,11,76,0,12,78,0] # level_no, par, best_scores reset level_status=[1,30,0,2,43,0,3,49,0,4,52,0,5,55,0,6,56,0,7,60,0,8,66,0,9,72,0,10,73,0,11,76,0,12,78,0] set_theme("light") init_mywindow("menubar",384,64) init_mywindow("main_menu",128,64) init_mywindow("settings_menu",128,64) init_mywindow("back_sign",64,24,32,40,False) load_level_status() main_menu()